
This evening I finally received an email from Apple informing me that our first application for the iPhone and iPod touch is ready for sale. I’m pleased to announce Pat Counter, a simple way to keep track of a running count without having to hold something in your hand or look at a screen to tap a button.
It’s a simple application, but it was an interesting experience in developing and shipping an application for a new platform. Rands was right about 1.0: it’s amazing how much work and time it takes to take care of all the little details, even in something as simple as Pat Counter. Valley start-ups really do go out of business because it can be so hard. (Aside: Rands’s book Managing Humans is quite good.)
I wasn’t able to find any data points out there about lead times, but for me it was five days between submission of the binary to Apple and approval for sale. That includes a weekend, but it seems like apps are still approved then, just at a slower rate.
Finally, a word of advice: make sure your binary is right the first time. I goofed my initial build and it took seven days before Apple told me about it, by which time I’d already noticed it myself. Replacing the binary was effectively the same as the initial submission; I went to the back of the line. Read the instructions for a distribution build closely and follow them exactly.
Update: It’s now available on the App Store with a direct link, but isn’t in the search results.
Update 2 (Sep. 15): It now shows up in search results, a mere five days after approval.
Apple Inc. announced Mac OS X 10.6 “Snow Leopard” at WWDC’08 on Monday, but other than a press release and a page each for 10.6 Client and Server, very little information was given that isn’t covered under the WWDC NDA.
Still, one “feature” is interesting, especially in the face of (mostly confirmed) rumors that 10.6 will drop support for the PowerPC:
Snow Leopard dramatically reduces the footprint of Mac OS X, making it even more efficient for users, and giving them back valuable hard drive space for their music and photos.
Dropping PowerPC will save reduce the size of executable code by around 50%. Here is the output of otool -f for iTunes:
Fat headers
fat_magic 0xcafebabe
nfat_arch 2
architecture 0
cputype 18
cpusubtype 0
capabilities 0x0
offset 4096
size 17345088
align 2^12 (4096)
architecture 1
cputype 7
cpusubtype 3
capabilities 0x0
offset 17350656
size 17053824
align 2^12 (4096)
The PowerPC’s CPU type is 18 (look in /usr/include/mac/machine.h), so the PowerPC code in the main iTunes executable accounts for 50.4% of the total. I’m going to assume that this ratio will mostly hold true for frameworks, too.
The entire iTunes bundle is 122 MB, though. Trimming the 16.5 MB + 1 MB of bundled frameworks off of that is only about 14%; not what I’d call a “dramatic” footprint reduction. What else might they have planned?
Another couple of options are transparent compression at the filesystem layer and conversion of image resources to a vector format.
Apple’s own page says that read/write ZFS will be in 10.6 Server, so it’s reasonable to expect it will be in Client, too, perhaps with some of the more advanced features disabled. ZFS includes an option to transparently compress data. NTFS on Windows has had this for years, and third-party products did it on FAT years before that, so it’s entirely reasonable to expect that Macs will finally get this, too. 71% of the iTunes bundle is resources, mostly localizations, and inside those, the largest directories are for the in-app help, which is HTML.
Support for resolution independence has been rumored for years, and while Apple has supported it to some degree since 10.4, it hasn’t really caught on. Might they finally be converting all of the system image resources to a vector format? I don’t have any numbers on it, but a vector graphic is certain to take up much less space than a 512×512 PNG.
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