iOS 7 and “Insta-Delete”

Posted by: on Jul 19, 2013 in Blog | Tags: , , | No Comments

There’s a recent post from Dermot Daly of Tapadoo making the argument that if you don’t update your iOS app to fit iOS 7’s new design, it’s going to be an insta-delete.

I think someone needs to take a deep breath and calm down.

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Is the Mac App Store Healthy?

Posted by: on Aug 17, 2012 in Blog | Tags: , | No Comments

One of the topics during the Reverse Q&A Panel at CocoaConf Columbus last weekend was how people felt about the Mac App Store and selling apps on it. Now that Apple is enforcing the sandbox requirements, some Mac developers have stopped selling on it and others are considering it.

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Paid Upgrades

Posted by: on Jun 20, 2012 in Blog | Tags: , , | No Comments

Paid upgrades in Apple’s App Stores has been a topic of some debate since the App Stores launched. Wil Shipley stoked the fires back in March, arguing that the Mac App Store needs paid upgrades:

Right now developers selling through the Mac App Store face a lose/lose choice: either provide all major upgrades to existing customers for free (thus losing a quarter of our revenue), or create a “new” product for each major version (creating customer confusion) and charge existing customers full price again (creating customer anger).

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Ita

Posted by: on Jun 5, 2012 in Blog | Tags: , | No Comments

My friend Ben Lachman (@blach) has started a new venture called Nice Mohawk and they released their first iOS app yesterday: Ita. Ita is a universal, Retina-ready list-making app that syncs across all your devices with iCloud.

It’s available at an introductory price of 99¢ for the next two weeks. I’ve been beta testing it for the last couple of weeks and it is a beautifully designed and finely polished app.

VC Is Destroying the Software Business

Posted by: on Mar 6, 2012 in Blog | Tags: , , , | 3 Comments

I’ve had this post bubbling around in my head for the past day or so. I almost wrote it yesterday, but decided not to. Then Tim Bray wrote about who gets the mobile money:

A river of gold for the people who build good phones. Another river for the people who run the networks. And for the developers, crumbs.

I’m going to take a leap here and blame it on venture capital.

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Lights Post-Mortem

Posted by: on Jan 5, 2012 in Blog | Tags: , | No Comments

After two full seasons in the App Store, it’s a good time to look at how Lights Finder has performed and examine some of the metrics.

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Apps for Water

Posted by: on Dec 20, 2011 in News | Tags: , | No Comments

Apps for Water is a promotion organized by Gaucho Software to benefit charity: water. We are participating and will be donating 100% of the proceeds from sales of Lights Finder, Web Roulette, and In Season on Tuesday, December 20, 2011. There are many other excellent apps participating. Find something you like and help a worthy cause at the same time!

Christmas Lights Finder Updated for 2011

Posted by: on Nov 29, 2011 in News | Tags: , | No Comments

We’re pleased to announce that the 2011 update to our Christmas Lights Finder is now available on the App Store. This year’s update features a beautiful new design by Sarah Bush, and adds a few new ways to explore, including videos. The directory of lights now has over 1,750 entries. We believe it is the largest in the world!

You can read more in the press release.

The iOS In-App Purchases Requirement

Posted by: on Feb 21, 2011 in Blog | Tags: , , , | No Comments

Marco Arment lays out the arguments against Apple’s new in-app purchase requirements for iOS apps:

This is partially defensible: Apple’s promotions in the App Store certainly bring a lot of people to apps, and it’s all happening on their hardware and platform. But if someone wants the Wall Street Journal app and finds it by searching for “WSJ” in the App Store and selecting it directly, who really brought that customer to the app?

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Apple Isn’t Earning Their 30%

Posted by: on Jan 31, 2011 in Blog | Tags: , , , | 4 Comments

Much has been said over the last 2½ years about the App Store and places where Apple is failing third-party developers. Many things have been fixed, but unfortunately, many more have been neglected or only partially addressed. On January 22, 2011, the App Store surpassed 10 billion downloads. Let’s assume 1% of those are paid and Apple only takes the minimum 29¢ for each one. That’s still $29 million. Apple needs to do a lot more to earn their 30% cut.

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