The iOS In-App Purchases Requirement
Marco Arment lays out the arguments against Apple’s new in-app purchase requirements for iOS apps:
This is partially defensible: Appleâ€™s promotions in the App Store certainly bring a lot of people to apps, and itâ€™s all happening on their hardware and platform. But if someone wants the Wall Street Journal app and finds it by searching for â€œWSJâ€ in the App Store and selecting it directly, who really brought that customer to the app?
I laid out my arguments why Apple already isn’t earning their 30% commission for app sales, and nothing changes when the conversation shifts to commissions for in-app sales. Less than a tenth of a percent of apps are featured at one time by Apple, and those are the only ones for which Apple is bringing a customer to the app. For the other 99.9%+ of apps, the developer is doing all the work, and Apple is merely a ridiculously overpriced, feature-poor payment processor.
If Android had a sub-$300, contract-free device similar to the iPod touch, Apple would have a serious problem on their hands. I’ve never seriously considered getting into Android development until now.